![]() electronic scoring system for using various styles of martial arts and electronic scoring method for
专利摘要:
electronic scoring system for use in various styles of martial arts and electronic scoring method for use in various styles of martial arts electronic scoring system for use in a variety of martial arts (including traditional styles of martial arts, mixed martial arts, arts weapon-based martial arts, mixed-weapon martial arts, or fighting arts in general). the scoring system allows an objective determination of the strength, location and effectiveness of the forces applied during the competition, without the need for electric weaponry. 公开号:BR112012006748A2 申请号:R112012006748 申请日:2010-10-08 公开日:2020-04-28 发明作者:Pysden David;Forsell Justin 申请人:Chiron Ip Holdco Pty Ltd;Nedsyp Nominees Pty Ltd;Zatara Nominees Pty Ltd; IPC主号:
专利说明:
ELECTRONIC SCORING SYSTEM FOR USE IN VARIOUS MARTIAL ARTS STYLES AND ELECTRONIC SCORING METHOD FOR USE IN VARIOUS MARTIAL ARTS STYLES TECHNICAL FIELD The present invention relates to armor, method and electronic scoring systems for use in martial arts and, in particular, martial arts with a focus on weaponry, as well as martial arts or martial arts in general. HISTORIC Martial arts (for example, karate, kendo or martial-style arts), including martial-style arts, such as kick boxing, Brazilian jiu jitsu, fencing and other fighting arts, have a long tradition in many cultures. Martial arts may be popularly recognized as originating in Asia, but they also have a long history in many other cultures and today extend to modern culture. Martial arts are systems of codified practices and training traditions to combat and may involve light to medium contact and full contact boxing. Some forms of martial arts training and competition include the use of specialized weaponry (for example, the shinai [Japanese sword] in kendo). In each case, a scoring system can be used which involves awarding points by touching target areas identified on the opponent's body with a specified part of the attacker's body (for example, hand, foot, elbow or knee) or with a specified part of a weapon. For example, in kendo a point in the competition is only awarded when the attack is made in a target area on the opponent's body and when the attack is made with the spirit, shinai and body as one. The shinai must hit the target firmly, including making contact with the upper third of the shinai, with the direction of movement of the shinai 2/44 being technically correct. Currently, the evaluation of the martial art combat technique is done visually by judges or through the incapacitation of an opponent. A key constraint in terms of visual judgment is the difficulty of observing attacks with the naked eye - for example, due to the speed of the attack it can be difficult to accurately determine the location and strength of an attack's impact, or whether any real impacts have been made. and damage (except for reliance on physical tracks such as a knockout or other disabling injury to a competitor). Human error, corruption and partiality in arbitration are disadvantages with visual scoring systems. Another disadvantage is that close observation of attacks by a judge or referee carries the risk of serious injury or death, particularly when armaments are involved. The real risk of injury to competitors, particularly when armaments are involved, has caused a decline in the popularity of many martial arts in which full contact combat or boxing is considered too dangerous (and / or unethical). This led to competitions based on full contact weapons being restricted or banned in several countries. Thus, some martial art systems are dying through the lack of opportunity to compete in these martial arts safely. Western fencing is an example of a martial-style art that involves the use of weaponry (such as foils, fencing swords, sabers - three types of swords used in Olympic fencing). Scoring involves getting a hit to a target area on an opponent. Ways used to overcome the difficulties of the visual scoring system used in fencing included the use of paint on swords, so that when an opponent's jacket is hit, it would be stained and the number of strokes could be counted. That 3/44 The method had the disadvantage that competitors could cheat by putting vinegar on their jackets so that the paint was not shown, thus disguising the number of times a competitor had been hit. To overcome the above problem, electronic scoring systems were introduced. In fencing, for example, this involves a conductive jacket (lamé) and mask defining the target area (scoring) and a pressure button on the blade tip (or other form of pressure sensitive tip). The electric weapon (rapier, sword for fencing or saber) with the lamé forms a simple electrical circuit. A valid strike of the electric weapon on the lamé or mask closes the circuit and causes a light to be activated. The jacket and mask are electronically connected to a scoring machine, so blows can be recorded electronically when the tip of the blade makes contact with the lamé or mask. A stroke is recorded only when the pushbutton is hit by a force of the specified minimum magnitude and remains fully lowered for the specified duration. In fencing with rapiers and fencing swords, only the blows made by the tip of the blade count. In saber fencing, any contact between any part of the blade and any part of the target counts. Alternative scoring systems involve a normally closed electrical circuit with a break in the circuit that opens the circuit and turns on a light. The limitation of this type of electronic scoring system is that it measures only when contact has been made, it does not determine the location of the blow on the body, the direction of the blow or the intensity of the blow's force. This limits its usefulness in relation to other forms of martial arts in which electronic scoring of the strike location and its strength and direction would be useful and also for martial arts 4/44 based on armaments, in which it may be preferable in some circumstances to measure the potential injury inflicted on an opponent instead of just recording contact was made. Other limitations of electronic scoring systems like those used in fencing include: The. the scoring circuit (formed by the jacket, mask and electric weapon) is specific to the particular martial art. For example, in foil fencing, the target area (and, consequently, lamé) is restricted to the trunk, while in sword fencing the target area includes the entire body, and in saber fencing the target area is the saddle line - from one side of the hip to the other and up, including the head, but not the hands. The scoring circuit is limited to the target area relevant to one art and not to another and is therefore not able to record strikes outside the target area of one art, but within the target area of another art. B. the gun must reach O opponent before an punctuation be registered - therefore, the risk of injury to opponent is real, thus limiting The your useful age in an wide variety of arts martial are based on armament, at the risk of injury from a striking weapon is too great. ç. the ability to score is limited to contact with an electric weapon - therefore, there is limited use in martial arts in which punctuation involves hitting a body part (e.g., wrist, elbow, foot) or non-electric weaponry (unmodified, traditional). Yet another disadvantage of the system used in fencing is that the pressure sensor is on the gun itself. Forms of martial art weaponry are varied and used in a variety of ways - it is of limited use to have a weapon-based sensor as the score includes measurements in addition to whether a weapon makes contact with an opponent or not. For example, 5/44 in fighting based on martial arts weapons, the techniques used are not unique to the weapon. Fists, knees, elbows, feet, legs, shoulders, forehead, fingers, etc. are also used. Therefore, electrifying the weapon or placing sensors on the weapon is not an effective means of scoring a combat technique. In addition, a weapon can be used in a variety of ways and, therefore, sensors would be needed to cover all areas to be touched by the weapon. (Exemplary martial art armament includes Guandao, combat canne, French staff, shareeravadi pole / bamboo pole, naboot, hanbo, job, Tambo, monk sword, Sai, butterfly sword, vettukathi (sword), Krabi, sword for fencing , rapier, Saber, hook sword, Suntetsu, tiger claws, Shuko / bear claws, Karambit, Tonfa, Jitte, Tanjo, Otta, Kanabo, Taiaha, Urumi / Chuttuval / wire harness, chain harness / connected rods, rope dart, Manriki-gusari, grain flail, san set sukon 3-PC stick, Kusari-bottom, Tessen / fighting fan, Siangham / combat arrow, throwing knives, etc.). Many martial arts weapons are used with very specific forms of armor, such as Kali / Escrima armor made of steel visor and padded neck, shoulder and chest tunic, or myunjebaegab, a bulletproof armor made of 13 layers of cotton . The armor defined as Bogu is used in the kendo discipline, consisting of pants and wire mask, which is completely different from other forms of martial art armor. Likewise, dõ-maru is a Japanese wrap-style suit that is particularly defined by the absence of a solid breastplate or sleeves. The dõ-maru armor is arranged around the body instead of being placed in sections. There are thousands of forms of martial arts that cover most regions of the world. Therefore, there is a need for means 6/44 force detection and force location are applied to armor that can be used in a variety of martial arts. In Taekwondo, a chest plate incorporating a force platform was used. The chest plate offers rudimentary protection for the wearer, since it is made of padded material such as cardboard or leather and, therefore, does not provide sufficient protection against rigid weaponry. The force platform suffers the additional disadvantage that it only records whether the contact was made, not the location, direction or magnitude of the contact force. Other systems have been proposed to measure the impact of a weapon as it strikes. For example, U.S. Patent No. 7,278,290 requires that the target be a solid durable substance such as steel or titanium. A layer of elastoluminescent material composed of zinc and manganese sulfide is incorporated over this durable layer. The elastoluminescent material is designed to emit light or exhibit luminescence when elasticly tensioned, for example, when a projectile hits the material. Photosensitive sensors are deployed in strategic locations to allow observation and recording of the target before, during and after impact by a projectile. These images capture the target's luminescence on impact and the projectile's impact location. The images are then transmitted to a traditional image processing system that can isolate the impact site and correlate the wavelength and light intensity with a known kinetic energy value that was obtained through the initial system calibration. The limitations of this system include: 1. In order to register a blow, a durable and solid impact plate, such as a steel or titanium plate, is 7/44 required in the target area; 2. luminescence data analysis is not dynamic enough for analysis during a martial art challenge; 3. martial arts competitions take place at a short distance where blows can be obscured from vision and the duration of the luminescence on impact is transitory and therefore insufficient to overcome the scoring problem with the naked eye; 4. repetitive striking in the same position with the same force may not produce a reproducible result on an elastoluminescent surface; and 5. Martial arts armor comes in a variety of forms and is often composed of a material that is traditional, such as wood, cloth, tin, steel of particular styles and shapes. Therefore, it is a limitation to have the elastoluminescent composite material and adhere it to the underlying material. US Patent No. 4,761,005 discloses a means for using a transducer to measure an impact by a piezoelectric signal. Specifically, this patent refers to the field of combative performance evaluation and its score in martial arts. However, the device described in US Patent No. 4,761,005 is limited to being placed on top of or sandwiched inside a deformable material. Therefore, it is of limited use in impact protection materials. US patent 6,056,674 discloses a boxing apparatus, including a sensor mechanism in contact with isolated clothing. The device identifies when a punch having at least a predetermined level of force comes into contact with the clothing. The suit is insulated to protect the wearer. The insulation includes a plurality of fluid or foam bags and is in communication with 8/44 pressure, which in turn communicate with a display mechanism. The display mechanism identifies when a punch comes in contact with clothing and can detect the force and location of the punch. Although the device can count the number of punches received over time, it does not measure the duration of each punch (which is necessary to calculate the power of each punch) or the direction of the applied force (which also helps to calculate the damage value). These last bits of information are important for accurate scoring in martial arts. Each of the patents mentioned in this document is expressly incorporated by reference in its entirety. There is a need for an electronic scoring system for use in martial arts that can be used across a range of martial arts, which can measure the location on the body (for example, rib cage, jaw, throat) and the direction and magnitude of the applied force (for example, made by a weapon, a body part, or a fall), and which can double as protective armor (particularly in martial arts that have a weapon base) absorbing or dissipating the force, thus providing a means for electronic scoring in martial arts without the need for the opponent to receive a damaging stroke that inflicts pain, injury or worse. It is an object of the present invention to provide a new or alternative electronic scoring system for use in a variety of martial arts (including traditional styles of martial arts, mixed martial arts, martial arts based on weapons, martial arts based on mixed weapons or fighting arts in general) that allows an objective determination of the strength, location and effectiveness of a force applied during competition, regardless of the origin of the contact force, for example, without the need for electric weaponry. 9/44 SUMMARY In accordance with one aspect of the invention, an electronic scoring system is provided for use in various styles of martial arts, including: (a) armature to provide impact protection, the armature including a detection means for detecting force parameter data from one or more forces applied to the armature regardless of the source of the force, wherein said force parameter data includes data on : i. magnitude, ii. location; iii. duration; and iv. direction, of one or more forces applied to the armor; and (b) a scoring machine with: i. communication means for receiving the force parameter data from the detection means; ii. counting means for calculating one or more results using the force parameter data; and iii. means of generating a report to generate one or more reports, in which the scoring machine is capable of generating output data for display on a visual display. In accordance with another aspect of the invention, an electronic scoring system is provided for use in various styles of martial arts comprising: (a) armature to provide protection against impact, the armature having a detection means that is an integral part of it, the detection means being configured so that the armature acts as a sensor to detect force parameter data of each contact independently the source of the contact, the detection medium generating a signal of force parameter data that is based on one or more contact forces 10/44 contacts detected, in which said force parameter data includes data on: i. magnitude, ii. location; iii. duration; and iv. direction of one or more forces applied to the armor; and (b) a scoring machine with: i. communication means for receiving the force parameter data from the detection means; ii. counting means for calculating one or more results using the force parameter data; and iii. data output means for displaying one or more results, in which the scoring machine is capable of generating data output for display on a visual display. In accordance with yet another aspect of the invention, an electronic scoring system is provided for use in various styles of martial arts comprising: The. armor to provide protection against impact; B. at least one first detection medium that is associated with the armature and is configured to measure and record force parameter data for each force applied to the armature regardless of the source of the force, the first detection medium generating a force parameter data signal which is based on one or more detected forces; ç. at least a second detection means that is associated with armor and is configured to measure and record data relating to a competitor; and d. a scoring machine with: i. communication means for receiving the strength parameter data signal from the first detection means and the data from the second detection means; 11/44 ii.calculation means to calculate one or more results using the force parameter data and the data from the second detection medium; and iii. data output means for displaying one or more results. In accordance with a further aspect of the invention, an electronic scoring method is provided for use in various styles of martial arts, including the steps of: (a) detection of force parameter data from one or more forces applied to the armature that is configured for use by a user, where the armature provides protection against impact; (b) communicating the force parameter data to a scoring machine; and (c) calculating a result using the strength parameter data, where the strength parameter data includes data about: i. magnitude; ii. location; iii. duration; and iv. direction of one or more forces applied to the armature, regardless of the origin of the force. The invention thus provides an electronic scoring system for use in various styles of martial arts, and which overcomes the problems of scoring systems in the prior art by providing a means to measure the magnitude, and location, duration and direction of any force applied to the armor (for example, a blow, hit, throw), without the need for electric weaponry. BRIEF DESCRIPTION OF THE DRAWINGS FIGURES For a better understanding of the invention and to show how it can be carried out, a preferred embodiment 12/44 will now be described as a non-limiting example only, by reference to the accompanying diagrams. Figure 1 is a schematic diagram showing an electronic scoring system and armor for use in martial arts in accordance with an embodiment of the invention. Figure 2 is a flowchart that shows the steps involved in recording data during the competition, converting data into a score and displaying the score using the electronic scoring and armor system in Figure 1. Figure 3 is a schematic diagram showing how the reinforcement in Figure 1 can be segmented so that the location of forces can be recorded by reference to a corresponding segment of the reinforcement - as plotted against a scoring grid as exemplified in Figure 4. Figure 4 is an exemplary representation of a score grid according to an achievement. The grid illustrates the location of the strike (that is, the location of forces applied to the armor) for a theoretical competitor. Figure 5 is a schematic diagram showing several components, including means of detection, that are associated with the reinforcement in Figure 1. DETAILED DESCRIPTION OF EXEMPLARY ACHIEVEMENTS The present invention provides a new or alternative method and electronic scoring system (see item 10, Figure 1), and armor for use in martial arts (including traditional martial arts styles, mixed martial arts, martial arts based on weapons, martial arts based on mixed weapons or fighting arts in general). In a preferred embodiment, the armor is a universal impact protection armor, for use in various styles of martial arts. Referring to Figure 1, an exemplary arrangement of the armor is represented in the style 13/44 kendo armor 20. However, for clarity, the preferred embodiment of the armor (as described in more detail later in this document) is a universal armor suitable for use in a plurality of martial arts and mixed martial arts styles (including, without limitation mixed martial arts with a focus on weaponry). Therefore, although the style of armor 20 may vary (for example, in Figure 1 it is represented as having the appearance of kendo armor), it is different from other protective martial arts clothing in that it provides impact protection for considerably the entire body , including against damage (for example, punctures or other damage) caused by a variety of martial arts weapons in full contact martial arts combat where considerably all parts of the body are legitimate targets This is in contrast, say, to the kendo , where the legs and back are off limits. Armor 20: (a) has access to means of detecting force, such as force sensors or armor; (b) provides impact protection, including puncture and tear resistance properties to protect the user from injury caused by impact regardless of the source of the force (for example, a blow, a throw or other force applied to a competitor, including forces from the competitor falling on or against a contact surface such as the floor or a wall, fence or holding cage around the combat arena), perforation (for example, caused by a weapon including, without limitation, an unmodified martial arts weapon , authentic) or shear force, and / or the impact of a weapon, part of the body or any other object (for example, the ground) that strikes the competitor); 14/44 (c) is able to communicate with a scoring machine 30 (such as a computer or other processing device), so that force parameter data (for example, location, magnitude, duration and direction of the applied force ) of any force applied to the armature (ie, regardless of the origin of the force) can be electronically recorded, measured and / or extrapolated (including, without limitation, in real time or almost in real time) by the scoring machine. In a preferred embodiment, the electronic scoring system includes: (a) the universal armature 20 with access to the force sensing means for detecting and measuring force parameter data; (b) a scoring machine (with processing capacity) 30 including: i. communication means 40 for communicating with the armature, so that armature strength parameter data can be received, recorded and counted by the scoring machine; ii counting means (not shown) for counting strength parameter data, calculating one or more scores (for example, individual competitor scores, global competition scores, score analysis); iii report generation means for generating competition reports (including one or more global competition score reports, individual competitor scores and score analysis reports, individual competitor hit data reports, competitor analysis reports); and iv. a visual display 50 to display the data output (including competition reports) from the 15/44 score, as strength parameter data. In some embodiments, the visual display is also able to display one or more results, such as one or more competitor scores, or another output data from the scoring machine, including video images of the competition and computer generated images (CGI - computer generated imagery). Figure 2 illustrates the flow of information from the armature to the scoring machine in a preferred embodiment 90. The preferred embodiment of the electronic scoring method includes the steps of: (a) detection of force parameter data of one or more forces applied to the armor used by a competitor regardless of the source of such forces (for example, no corresponding part or activator is required for the detection means to detect force parameter data ) (step 100); (b) communicating the force parameter data to a scoring machine (step 110); and (c) calculating a result using the force parameter data (step 120). In one arrangement, the result is a score including one or more of the following: i. one or more accumulation points; ii. one or more deduction points. As described in this document, the electronic scoring method may include the step of visual display of data and / or scores for each competitor on a visual display or the like (step 130). An example of a scoring machine is a computer, including a computer or network system (including a LAN, WAN, the internet or cloud) or any other device (for example, embedded hardware) with processing power and the ability to send data to a visual display (including, without limitation, time 16/44 real or almost in real time). The scoring machine is enabled to communicate with each competitor. In its minimal configuration, the scoring system allows force sensor data to be communicated from each competitor to the scoring machine. The scoring machine uses a scoring software application to perform the electronic scoring method, including grouping, processing, analyzing and reporting strength parameter data and calculating one or more results as scores, and is capable of generating output. data for display on a visual display. The scoring software application can be hosted on a computer, server, or enabled by network, internet or cloud. The scoring system typically (but not necessarily) also includes audio means, to allow audio data (for example, voice) to be received (for example, from the scoring machine or from a connected external source) by one or more speakers, such that it can be heard by one or more of the contestants, a trainer or team leader, an audience (either located locally in the combat arena or located and viewing the competition remotely). In other embodiments, the scoring system also includes one or more of the following: (a) means for position detection to enable the delivery of location-based services, such as locating and tracking the position of individual competitors and delivering position data to the scoring machine, competition and game, and further analysis for training purposes and review; (b) security means to protect armature communications, so that data detection by various sensors (for example, force sensors) and communication to the scoring machine are secure (for example, 17/44 (protected against violation by third parties); (c) security means to protect communications (including the display of the competition and associated CGI, and access to associated audio data - for example, comments, training and competitor communications, announcements, music, script). This allows subscription-based access to the competition and competition data; (d) video repetition means in super slow motion (for example, recording at 100 frames per second reduced to 1 frame per second) enabled to be viewed on the visual display; and (e) motion detection means to enable motion capture - for example, viewing and recording motion data, motion data that reflects the movement of: i. competitors; ii . an application member force, including:THE. a used object for apply force to a competitor, as a weapon (or part hers), including batons, swords, clubs, shields, weapons projectiles (for example, arrows, virotons, balls of ink ), weapons fencing or any other weapon or object suitable for use in the martial arts or fighting arts; B. a contact surface used to apply force to a competitor (for example, on the floor or a wall), motion detection means also being enabled to function as position detection means for recording position data, if wherein the motion detection means may be one and the same as the position detection means. Media In its simplest layout, the 18/44 scoring includes unidirectional means of communication 40, to allow communication from armature 20, so that the force detected by the force sensors on or over the armature is sent to scoring machine 30 (as described in the previous paragraph) . In another arrangement, the means of communication 40 are multidirectional. In this arrangement, the scoring system allows the scoring machine data to be communicated back to the competitor (for example, cumulative scoring, or strength parameter data for each hit, stroke, throw, drop, etc., or voice data from a trainer). The means of communication are single-channel or multi-channel, depending on the preferred arrangement. Multichannel communications allow simultaneous communications to be sent and / or received simultaneously. For example, in one arrangement, the armor includes headphones on or over a helmet portion of the armor so that the competitor can receive instructions from a trainer on a channel. The competitor can communicate back to the trainer through a microphone located at, over or near the helmet portion of the armor. This communication is transmitted on a second channel. If there are multiple competitors involved in the competition (say, in the team competition), additional channels are included, so that the teams of the competitors in the fighting arena can communicate with each other. In one embodiment, communications are transported over secure channels, so they are received (for example, seen or heard) in a secure environment. For example, access to a viewing audience may be provided for, say, trainer-competitor communications on a user-payer basis. A coach or competitor 19/44 may select a different channel for private communications, from which the paying public is excluded. Secure communication means allows subscription-based access on a paying user basis, including options to selectively receive one or more data channels (for example, on a per-channel or per-view basis basis, or a combination thereof ). In another embodiment, the system further comprises a CGI medium (for example, software) for visually representing strength parameter data, including multidimensional CGI rendering of the competition, including any or more of the elements of the competition, such as competitors, weaponry, fighting arena, the referee, the audience, and / or simulating or recreating blows, strokes, throws, falls to visually depict the strength and location of the impact and a CGI representation of the damage value of such attacks on competitors on the display visual. The CGI media can be an integral part of the scoring machine 30 or separate media that communicate with the scoring machine, so that the CGI rendering of one or more visual representations of the competition (the visual representations based on parameter data force and / or movement data) can be seen in the visual display 50. Armor The armature is intelligent due to the fact that, in its simplest configuration, it has force detection properties (described later), such as access to the force detection means, to detect the force applied to the armature. In some embodiments, it also has motion detection properties, built-in electrical circuits and other components (also described later). The means of detecting force and means of 20/44 motion detection can be one and the same. For example, accelerometers, which are used to measure acceleration (for example, by measuring the displacement of a mass), can be used to indirectly measure the force applied to the accelerometer. Likewise, the motion detection means and position detection means may (but not necessarily) be one and the same. The armor is also universal in the sense that it is suitable for use in a plurality of styles of martial arts and mixed martial arts. The armor is not limited by any system based on current rules, for example, for kendo, in which strikes on the back and legs or using the thickest part of the shinai (kendo sword) are not allowed. The armor, in one embodiment, provides protection for one or more areas of the body, including the front, sides and back of the torso, the front, sides, top and back of the head and neck, collarbone, shoulders and / or in around the members. In the simplest layout, the armor covers the head and neck. However, in other provisions, the armor covers the head, neck and torso, or the entire body. Since protection of the considerable whole body is essential in full contact martial arts competitions with a focus on armament (using unmodified, authentic martial arts weapons, including cutting weapons), the preferred embodiment includes armor that covers considerably the entire the body, including the entire head, neck and torso and around the limbs. In the preferred embodiment, the armor 20 is made of an impact protection material (described in more detail below) that acts to protect a competitor (the user of the material) from injury by absorbing or spreading the impact forces and preventing penetration or deformation by 21/44 armament. In its simplest configuration, the impact protection material is simple steel, carbon fiber or Kevlar. In other embodiments, the impact protection material is an intelligent material or coating with force absorbing or force dissipating properties. The protective armor 20 of the preferred embodiment also has force detection properties - hence making the armor intelligent. This allows the armature to act as a force sensor, recording and measuring contact forces and the specific location of contact or contacts and sending that data to a network, system, hardware, computerized scoring software application (scoring machine) at real time. In other embodiments, the armor includes one or more of the following additional new features: (a) built-in electronic circuits to drive components of the armature that need energy (for example, detection means, a light or light-emitting means, a camera as described below) - this can be provided by nanomaterials such as carbon nanotubes or silicone (for example, buckytubes') or nanospheres (for example, buckyballs) or other nanomaterial in the same electroconductive way; (b) one or more headphones on or over a helmet segment of the armor to allow the competitor (user) to receive and hear audio data; (c) a microphone on, over or near the helmet segment of the armor, to allow audio data (eg speech) to be sent from the competitor (user) to, say, the scoring machine, or trainer, audience , team members or an opponent; (d) motion detection means, including accelerometer (s), light-based motion capture sensors, or heat emission and heat detection means, or 22/44 any other suitable motion capture technology including optical and non-optical motion capture systems, to enable detection (including measurement) of the magnitude, speed (distance / time), direction and movement path of: i. a competitor (for example, when receiving a shot); ii. a force application member (for example, a weapon or other object used to apply force during competition); or iii. any other object associated with the competitor (for example, a marker or sensor placed on the competitor, on the armor or on a force application member that is held or used by the competitor). In some arrangements, motion detection means and force detection means are integrated. In yet other arrangements, means of detecting force and / or motion (for example, accelerometers) are used in combination with position-detecting means (for example, location-based, or local or global positioning system technologies, or technologies location) to measure force (s) based on a competitor's displacement or part of it; (e) location-based services and location technologies to allow the positioning / location of individual competitors to be registered - this has particular application for team competition (described later) and for subsequent combat analysis for training purposes; (f) one or more cameras in or on the armor (for example, in the helmet portion) to record different viewing perspectives, the data that is sent from the camera (s) to, say, the visual display gives 23/44 scoring machine so that an audience can view the competition from, say, the point of view of the competitor's eyes, and / or the view from the back of the competitor's head (a rear view). The cameras also provide optical input for motion capture, using motion detection / position detection means; (g) one or more response simulation means (item 240 in Figure 5) positioned on or in the armature, the response simulation means simulating at least part of the effect on a competitor of being hit by a force of the calculated damage value . In one arrangement, the response simulation means are means of emitting light on or embedded in the inner surface of the helmet, close to the competitor's eyes. The emission and light medium is triggered to flash and / or change the color (activated) when the smart armor detects one or more forces (or accumulation of forces) of a certain limit of damage values, where the damage value is calculated based on a combination of force parameter data, including two or more among the magnitude, location, duration and direction of a force applied to the armature. When positioned on or on the inner surface of the helmet, the response simulation means 240 simulates the visual effects of being stunned in competition, for example, by distracting or temporarily blocking the view of the receiving competitor, a classic 'fit' that allows a blow knockout is then awarded while that competitor is stunned. Although a competitor wearing smart armor is not knocked out, the electronic scoring method takes successive strikes into account, so that a strike that triggers a flash (shock force) delivered almost simultaneously or just before a force that would be enough to knock out the another competitor can 24/44 result in a point score advantage for the competitor who delivers the theoretical knockout blow or a deduction in the competitor's point score deduction. In yet another arrangement of the light-emitting means inside the helmet, it also includes a color-coded system, in which the different damage value is represented by different colored light. For example, the green light means that the damage value of a particular threshold value has been sustained, while amber means a greater damage value than green. The red represents an even greater damage value, such that the competitor (if he or she has been unprotected by the armor) would theoretically be rendered sufficiently incapacitated to be knocked out or otherwise unable to compete. A similar principle can be applied to an alternative arrangement of response simulation means in which the armature includes shock-emitting means that are configured to activate or trigger (ie, deliver an electric shock) when a force of a limit value is applied. particularly in armor. The electric shock is not enough to harm the competitor, but it is applied on the same side of the body as the triggering force is applied and configured to elicit a reaction (for example, kickback) from the competitor. This is so that when a competitor wearing the armor receives a blow, there is at least some visual simulation of a competitor's reaction (which is actually protected from being hit by the armor). This enhances the visual experience of watching the competition (because some physical reaction to a blow is elicited from a competitor wearing armor) and also has advantages in training, in which a competitor needs to understand the value of damage from applied and received forces. Detection means 25/44 In the preferred embodiment, armature 20 has access to detection means 200 (Figure 5), such as force sensors to allow force parameter data (for example, location, intensity, duration and direction) of forces applied to the armature, or anywhere they are detected and communicated to a scoring machine (for example, a computer). The strength detection properties of the armature are provided by detection means incorporated, or layered on, or coated inside the armature to determine the strength and position of a strike made on the armature. In another embodiment, the detection means 200 are embedded in a skin worn over traditional armor. In an arrangement of the preferred embodiment, the detection means 200 are a plurality of force sensors (for example, a force sensing material, a force conducting polymer, a shape memory alloy, or other force sensors, including accelerometers for indirect force measurement) incorporated in or on the armature, connected in arrangements. The advantage of using accelerometers to indirectly measure force is that the same detection means can also be used to measure (either directly or indirectly) other force parameter data (location, duration and direction of applied force (s) ). Having integrated detection means (ie detection means that can measure more than one parameter) assists in making the most comfortable armor to use. In addition, accelerometers based on micro electromechanical systems (MEMS - Microelectromechanical systems) can be integrated or used with other accelerometers based on MEMS so that collectively they are sensitive in several planes (for example, they can detect forces and motion in several planes) . In some arrangements, means of detecting force and / or motion (for example, accelerometers) are used in 26/44 combination with position detection means (for example, location-based technologies, local or global positioning system type or motion capture positioning technologies) to measure force parameter data based on a competitor's displacement or part of it. In an arrangement of the preferred embodiment, the sensing means 200 are a plurality of force sensors (for example, a force sensing material, a force conducting polymer, a shape memory alloy, or other force sensors) embedded in or on the armature, connected in arrangements. Each arrangement is connected to a communication device, forming a module. There may be a plurality of modules woven through a fabric containing such as reinforcement cover material. The detection means (sensors, arrangement and / or modules) communicate the force parameter data to the scoring machine. In other embodiments, the detection means further includes motion detection and / or position detection means. These are described later in this document. The detection means 200 further includes a switching mechanism 210, allowing the arrangements and / or modules to be switched directly or indirectly when the force sensors detect an impacting force. The advantage of this dynamic switching is that not all sensors, arrangements and / or modules need to be activated at all times. Consequently, the monitoring frequency can be increased by measuring only from active sensors / arrays / modules instead of monitoring all sensors / arrays / modules at all times. A provision, matrix or plurality of means of 27/44 detection 200 is important because martial arts challenges are performed at extreme speeds and bursts of action. Traditional scoring systems are often subjective and, at best, just an estimate. A plurality of sensors (for example, force sensors) allows the detection of forces applied in rapid succession (for example, strokes) and allows the recording of simultaneous or almost simultaneous forces that are difficult to detect visually. It also allows pitch and takedown forces to be recorded and taken into account in the competitors' scores. The scoring system can include dynamic scanning of the layout using parallel control circuits in a modular fashion. The scoring machine (eg computer or other processing device) collects data from a plurality of sensors 200. The sensors are organized into layouts, the layouts are additionally organized into modules and each module is able to connect to a or more modules. The signal from an array of sensors is multiplexed - that is, it converges into an individual signal on a shared media (for example, means of communication for the scoring machine). When the multiplexed signal reaches the scoring machine, it will be demultiplexed back into several discrete signals from discrete sensors. This improves the sample rate and signal resolution of the sensors to be optimized. Any suitable means of detection can be used. Depending on the individual properties of the detection means used, a piezoresistive or piezoelectric effect can convert the mechanical stress applied to the detection means into: (a) a change in electrical resistance; or 28/44 (b) a change in electrical charge or voltage (measured as an electrical signal), respectively. Piezoresistive, piezoelectric and / or capacitive components of the detection means are capable of being used to convert the mechanical impact into an electrical signal that can be viewed on a visual display of a scoring machine (for example, a computer or other capable device) processing). Additionally, or alternatively, the electrical signal triggers an audible sound and / or visible light. There are many forces that are experienced in combat, such as shear forces and bending forces, which are critical forces in determining the outcome in combat, and therefore elasticity in all dimensions must be converted into an electrical signal. Therefore, the measurement of force, pressure and acceleration in many locations on the armature is enabled using: (a) force sensors include piezoelectric sensors or other pressure sensors - for example, piezoresistive force sensors (made by a variety of companies), which are flexible, thin (typically less than 0.2 mm) and capable of detecting pressures in the range of 0.1 pounds per square inch (PSI) to 2000 PSI, including piezoresistors made from a wide variety of piezoresistive materials such as silicone; (b) accelerometers (made by a variety of companies), including piezoelectric, piezoresistive or capacitive accelerometers and accelerometers based on micro electromechanical systems (MEMS), which can be used to indirectly measure applied forces (among other force parameter data); (c) tactile sensors in the form of provisions 29/44 conductive sensorials based on conductive cloth consisting of a plurality of parallel electrodes embedded in the material that can be stretched in several directions, in order to provide information on the pressure distribution along a surface; or (d) a shape memory alloy (SMA) whose resistance changes with deflection, such that an electrical signal is generated. SMAs are metal alloys that resemble their shape and can return to that shape after being deformed. As the shape alloy deforms, the SMA impedance changes and, therefore, the deformation measurement (as a function of the force) is able to be displayed in its specific location. SMAs provide a means of measuring a variety of forces, including compression, shear and bending forces. In the preferred embodiment, the detection means (for example, force sensors) send data (for example, force parameter data) to the electronic scoring system and enable the visualization of force parameters in real time. The data can take the form of raw data or be graphically displayed in the form of a pressure plot displayed on the visual display. The visual display of a scoring machine, such as a computer, receives force parameter data from the force sensors and visually displays the data in real time on the pressure plot. In an alternative embodiment, the visual display also shows a CGI rendering of the competitor's anatomy, illustrating where the force was applied. For example, a competitor's rendering shows where a strike occurred (for example, an impression of a bat, weapon, or other object, such as a baseball bat hitting the jaw), overlaid by a multidimensional representation of the force and power of the strike. The damage value of the blow 30/44 is also capable of being represented as points for the competitor delivering the blow, one or more points of deduction for the competitor receiving the blow or a combination. In one embodiment, the damage value is still represented as a visual rendering of the stroke, say, as an artistic impression of a baseball bat or bat that strikes a jaw with a corresponding pressure plot showing the relative distribution of forces across the receiver's jaw. The damage value could still be represented as a visual rendering of the blow, again, say, as an artistic impression, but recalibrated to simulate a sharp weapon blow (for example, practically replacing the staff with a sword or spear). The detection means (for example, force sensors) are capable of being connected by adjustment means 230. The adjustment means 230 can take the form of one or more hardwired sensor polarization circuits or software-enabled means. These adjustment means 230 define the force-to-voltage ratio for each sensor, so that the sensitivity of the detection means (for example, force sensors) is uniform in one or more arrangements. This also provides a means to adjust the signal (including signal buffering, correction and / or amplification), so communication links from different modules can be fully interpreted. Armor impact protection property The armor has impact protection properties, including protection against injuries caused by impact (for example, a blow), perforation (for example, caused by an unmodified, authentic real combat martial arts weapon) or shear force. The impact protection properties of the armature can be 31/44 provided by an impact protection material used to make the armor, an impact protection coating, or lining or a combination of these. Any suitable impact protection material (for example, steel, carbon fiber or Kevlar) can be used for the armor. In another embodiment, the armor may provide protection against real-contact full combat martial arts weapons including a weapon or cutting weapons (s) (for example, a sharp weapon). For example, the armature may be made of an impact protection material or suitable multifunctional electroactive material with detection properties, including any of the following, individually or in combination: (a) an expanding or thickening material or polymer for shearing that changes from a flexible material under normal conditions to a rigid material in response to a shearing force or impact; (b) a magnetoreological material that changes from a flexible armature to an extremely hard material when a magnetic field is applied or interrupted; (d) an alloy with memory embedded in the armature; (d) a ballistic material, such as ultra high molecular weight polyethylene centrifuged quickly glued onto sheets and layered at angles to produce a composite material with puncture-resistant properties, properly coated to achieve force detection properties (for example, with a conductive substance, such as a conductive polymer); and / or (e) a nanomaterial or coating. This allows the electronic circuits to be interconnected in the fabric to allow wireless communication or to allow the 32/44 energy is delivered to drive other components (for example, a camera or light-emitting means); (f) a power source, such as a thin-film rechargeable battery and flexible shape - this includes, for example, flexible film batteries with an integrated circuit board, memory storage facilities and microprocessing capabilities. Universal nature of the armor In a preferred embodiment, the armor is a universal armor for use in almost any martial art (for example, dressed over the traditional uniform). This allows for the measurement of the magnitude and location of forces in a variety of martial arts styles, using multiple weapons or without weapons, all while still protecting competitors. Because of the provision of universal armor, the preferred embodiment is useful for cage fighting (mixed martial arts competition), as well as various forms of martial arts, not confined to a specific form of martial art. In an alternative embodiment, the armor may take the form of a traditional uniform used in a particular martial art. Thus, the armor can be a traditional uniform made from an intelligent textile with suitable properties or a traditional uniform coated with a suitable material to give it the necessary properties, such as impact protection, force detection, electroconductivity and so on . Force parameter data In any arrangement, the armature is divided into segments (see item 60, Figure 3), so that different segments or portions of the armature correspond to different parts of the body (see Figure 3). This allows the 33/44 magnitude, direction, duration and location of the force applied to the reinforcement (force parameter data) are recorded by reference to the predetermined anatomical regions or mapped against the grid coordinates in a scoring grid (see item 70, Figure 3) corresponding to reinforcement segments and which can be displayed on the visual display of the scoring machine 50. Unlike the electronic scoring of the prior art, as used in fencing, the preferred embodiment records the specific location, magnitude, direction and duration of combative forces applied using any means (for example, traditional weaponry or a body part). This is important for assessing the damage value of a hit. For example, the force of the strike may be light, but directed, so that it blocks the blood or air supply (for example, by collapsing the esophagus) and is therefore weakening an opponent. On the other hand, a blow can be delivered with extreme potency, also inflicting significant damage to an opponent (for example, breaking the neck). Additionally, the angle (direction) at which a blow is received by a particular part of the body (location) can affect the amount of 'damage' inflicted. For example, the specific magnitude of the force applied, say, to the mandible at an angle of 45 ° to the side or upwards will inflict a greater degree of damage compared to the same force applied directly to the mandible. The force parameter data contained in a pressure profile of a force thus applied allows the extrapolation of the force direction vector, which is significant for calculating a score or damage value for a given attack (see the discussion in this section ). Winning in martial arts combat depends, among other things, on the ability to make contact with the head or 34/44 the opponent's body with sufficient strength and technique to cause damage or injury without sustaining injury to himself. It is an advantage over the prior art to be able to register with specificity the location and direction of blows and the differentiation of the applied force not only from the use of body parts to attack (such as fists, knees and elbows), but also from weapons; and for the armor to be able to withstand the impacts of multiple and repeated weapon strikes and to maintain the ability to record data from those strikes. This is because in combat in real martial arts, avoiding strikes, preparing for a counterattack and striking with sufficient strength and technique are all part of the competition, not just getting a strike within a target area. The score depends on the efficiency with which a competitor can strike, as measured by the total duration of the impact and the force delivered, such that the force divided by time gives the measurement of power. Critical is also the location of the impact and the angle (direction) of the attack and other qualitative indicators, such as leaning strikes against direct impacts. In martial arts, skills were measured in an algorithmic manner taking into account strength, space (distance from opponent and area of impact - for example, this distance was measured between Taekwondo competitors and was found to lead to significant differences in the impact of the kick. generated by non-specialist competitors) and time. Electronic scoring systems like those used in fencing or other martial arts electronic scoring systems are unable to take these additional factors into account. Electronic scoring method and system Force parameter data recorded by force detection means, such as force sensors on or over the 35/44 armor are received by the scoring machine like a computer, which calculates one or more results, as scores plotted against a 70 score grid for each individual competitor (see Figure 4), thus providing useful visual means for tracking the performance of individual competitors, including individual strengths and weaknesses in competition (for example, the relative weakness in upper left thoracic strokes). The system also records who hit first and what happened (in addition to how difficult). The scoring machine in another arrangement can also calculate one or more results in the form of the damage value of individual forces (for example, strikes, throws, falls). The damage value can be gross or calibrated according to the physical attributes of a force member. The force application member can be one or more of: (a) an individual competitor; (b) a weapon; (c) a contact surface (for example, the floor, a wall, a fence); (d) any other object used to strike. For example, the physical attributes of an individual competitor can be used to calibrate the damage value as follows. A featherweight competitor who competes against a heavyweight competitor will suffer more damage from a blow of the same strength by the same weapon. This can be used to calibrate the competitor's light weight score, so that greater damage value (for example, one or more deduction points) will occur for the same strength. On the other hand, it can be used to weight a stroke, so that the same stroke force applied to the heavyweight competitor will have greater value 36/44 damage that is applied to the lightweight competitor (a way of granting advantages to a weaker opponent). Alternatively, calibration can interpret the result of a stroke as if it were carried out with a cutting weapon (for example, a sword or spear) against a baseball bat or bat and render the result as an artistic impression using CGI. The damage value of an applied force (for example, a blow or a throw) is also capable of being converted into a scoring advantage or disadvantage - for example, one or more points for the competitor delivering the blow, or one or more deduction points for the competitor who receives the blow, or a combination of these. In one embodiment, the damage value is still represented as a visual rendering of the blow, say, as an artistic impression of a fist that strikes a jaw with a corresponding pressure plot showing the relative distribution of forces across the receiver's jaw. Alternatively, the damage value can be represented as a visual rendering or simulation of the damage that would have occurred (for example, broken jaw) had the armor not been present. The scoring machine 30 receives force parameter data in real time or near real time from the armature 20, which is connected electronically (for example, by wireless means) to the scoring machine 30. The strength parameters include , for example, the location and magnitude of the applied force and the power with which the force is applied (power = force / hour) for all forces applied to a competitor's armor. This is converted by the scoring machine into a result, such as a point count for the competitor who inflicts the blow or a point deduction for the competitor who receives the blow. This also allows a result like the damage value of a 37/44 strike in combat is calculated (based on an algorithm that takes into account the strength, power, location of a strike and other specified parameters) and is also shown to an audience with the actual and accumulated score. The algorithm can be enabled by software and / or hardware devices. The electronic scoring system includes means of communication 220 that are capable of receiving and recording force parameter data from various parts of the armature and retransmitting the data to the scoring machine. The means of communication 220 can include any suitable form of communication, whether wired or wireless. Communication means 220 may involve conductive armor or other means. The advantage over prior art electronic scoring systems like those used in fencing is that strikes made using unmodified weaponry can be recorded and measured, as can strikes from any part of the body. On the other hand, prior art electronic scoring systems as used in fencing can only register a score when an electric weapon makes contact with protective conductive clothing. Thus, a blow made by a body part or by a traditional (non-electric) weapon would not trigger the scoring system to score. Another advantage over the prior art is that the specific location and force (and / or power) of the stroke can be recorded. On the other hand, prior art electronic scoring systems such as those used in fencing are simply triggered (or remain off if the trigger does not exceed a threshold value) to indicate that contact has been made anywhere in the target area. The media acts as a transmitter to transmit, say, a pressure signal from the force sensors to a receiving device (for example, a 38/44 computer that works as a scoring machine). Likewise, data from other means of detection in different embodiments (for example, means of motion detection, means of heat detection) are transmitted through the means of communication to the scoring machine. In the preferred embodiment, the scoring machine is connected to or contains processing means to interpret the data signal (s) and calculate a score (or other information) according to a scoring scheme or other specified algorithm. In other embodiments, the system also includes CGI media capable of receiving data from the scoring machine so that competition data can be referenced, analyzed and applied by CGI media. The means of transmission between the transmitter and the receiver are through wireless communications, such as radio frequency communication or other communication such as infrared, Bluetooth, or near field communication or any other suitable communication protocol. The sensors are attached to an interface device to allow the armature input data (sensor signals) to be interpreted by the scoring machine (receiving device). The interface has the sensitivity to record dynamics and precisely combat strikes in real time. This allows the scoring machine to take data from the sensor, apply it to a scoring regime, calculate a score and display it. CGI means The scoring machine has processing power. In one embodiment, it includes computer graphics processing capabilities, including video. In one layout, combat can be viewed in real time or near real time, with data overlays of 39/44 strike or other display of strike data, repetition of the action and computer generated graphic visualization of the stroke damage indicating where a competitor was hit and the damage value to the competitor of each stroke, or cumulatively. CGI media (for example, software) can additionally include glyphs to enable scene display, combat targets and other visual display elements, for repeat combat, modeling or game play. In one embodiment, the scoring system includes CGI means (for example, software) for graphically displaying strength parameter data and for multidimensional rendering (for example, 2D, 3D, 4D) of computer generated images relating to the competition. This is useful for real and simulated competition and for combinations of real and simulated competition. In this way, the system improves the spectator's experience when watching the competition through visual display, for example, of the simulated magnitude or damage value of a stroke if the competitor was not wearing the armor. This can occur at any time, for example, in real time, almost in real time or as a projection into the future, or during a repetition of action. It can appear as a graphic overlay on a competitor's video recordings or as a competitor's CGI rendering. For example, consider a competition between two competitors, in which a first competitor is hit by a second with enough strength to knock out the first competitor. The first competitor is wearing the armor, so he is not really knocked out. The scoring system records, however, that the knockout blow was delivered to the temple, with a force of, say, 1200 pounds per square inch (PSI). In unprotected competition, the first competitor would be out of the competition. Thus, the 40/44 punctuation provides a visual simulation of the damage value of an applied force, based on force parameter data (magnitude, location, duration and direction [angle]) of the applied force. The visual simulation includes an anatomical representation of a competitor's body (without armor) and a theoretical effect of the force applied on the competitor's body. Theoretical effects that can be simulated include effects such as the displacement of a body part in a direction of the applied force (for example, the head thrown back by a blow to the jaw or, say, a broken jaw from a blow angled to the jaw bone). The latter effect may involve the CGI rendering of the skull superimposed on a competitor's face, with the broken jaw bone where the jaw was struck. In a visual display connected directly or indirectly to the scoring machine, the visual representation of the first competitor shows the competitor (for example, in an unarmored state) receiving the knockout blow of, say, a bat, the CGI of the competitor's head shows the location of the stroke, an artistic rendering of the stick making an impression on the temple at the time of the stroke and a corresponding graphic representation of various forces over time and / or distance (for example, along the skull) and the effect of the strike (for example, the head is thrown back and the competitor falls). In the same way the scoring machine can interpret the result of a strike as if it had been carried out with a cutting weapon (for example, a sword or spear) not the specific weapon actually used, and render the result as an artistic impression using CGI . It can also calibrate the damage value based on a competitor's physical attribute and / or an object used to apply a contact force (ie the application member 41/44 strength, like a weapon). For example, using CGI means a simulation of the damage can be provided, so that an audience or spectator can see a representation of competitors (for example, in an unarmored state) and the degree of damage that land has suffered if, say, a sharp weapon was used instead of an unsharp weapon, based on the same strength data, but recalibrated by the scoring machine (for example, computer) for a different entertainment experience. Various strokes or forces, including simultaneous force strokes, can be registered and viewed simultaneously or selectively on the visual display. CGI media thus allow the scoring system to enhance the viewer's experience, including interactive forms and for training and / or entertainment purposes (eg games). CGI means can be an integral part of the scoring system or be connected to it through any suitable means of communication and using any suitable communication protocol. Position detection means Certain configurations of martial artists on a team in the fighting arena will have an advantageous position, even if the team cannot have higher numbers or better individual competitors. Therefore, tactical positioning (for example, as used in chess or military combat) detected by means of location or position detection can be relayed and perceived by an audience (or trainer) using location-based services (to identify the location of a competitor or object). The scoring system includes means of position detection to enable the delivery of services based on location, such as tracking the competitor's position 42/44 within the fighting arena (both the physical arena and the corresponding CGI rendering of the arena). Position detection means detects and records position data, including data on one or more of the following: (a) motion capture data (for example, using marker and non-marker systems); (b) location data (for example, through location using tracking technologies); (c) positioning data (for example, through local or global positioning systems). Real-time location systems are able to dynamically monitor and record positioning, such that the relative positioning of teams and competitors can be recorded and contribute to scoring advantages. This allows to protect preferable positions or maneuvers to be directed towards strategic advantage and to count towards the competitor and / or team scores. For example, there may be stronger or weaker positions in the fighting arena, such that, say, a competitor's vulnerability is greater in a particular position compared to competitors on an opposing team. This is useful for training security or military personnel, or combat training in general for example, to manipulate positions and maneuvers (a maneuver is a combination of movement (for example, in position) and attack used) to strategically defend or protect key people (for example, a politician or monarch) or to attack a target (for example, a suspected terrorist). The incorporation of glyphs in the CGI representation of the fighting arena can provide additional means of training for military or security personnel, including in real time, allowing the virtual placement of a threat or assistance in the arena. In this way, the scoring system is also useful 43/44 for entertainment or games. Motion detection means In some embodiments, the scoring system includes motion detection means (item 200 in Figure 5) that detect motion and send data to the scoring machine (or other processing device) about movements related to the competition. Any suitable means of motion detection may be used, including one or more of the following: (a) light-based motion detection means (for example, laser, infrared, ultraviolet); (b) means of emitting heat and / or detecting heat; (c) an accelerometer; and / or (d) any other suitable motion capture or motion detection technology. In some provisions, the motion detection means are configured to detect the movement of competitors - say, by the inclusion of detectors in or on the armature (item 20 in Figure 1). This allows the recording, for example, of the speed (distance / time), magnitude, direction and path of the movement of a kick, a blow to a part of the body (for example, wrist, elbow), a throw or a fall. In other arrangements, the motion detection means also detects the movement of the armament or parts of the armament (for example, item 25 in Figure 1). For example, in competition combat involving projectile weaponry, for example, arrows, virotons, paintballs, motion detection means are used to detect and track the trajectory of projectiles in motion. In combat involving weapons such as striking objects (for example, swords), motion detection means in 44/44 objects allow each weapon's range of motion to be recorded, as well as the weapon's speed, direction and movement path. Movement detection means can be included in bats, swords, clubs, shields, projectile weapons (for example, arrows, virotons, paint balls), fencing weapons, or any other weapon or object (for example, baseball bat ) suitable for use in martial arts or fighting arts. The inclusion of movement detection means in the system allows the registration and visualization (for example, by CGI rendering) of the movement parameters of competitors and / or armament. For example, the arc (path), speed (distance / time) and direction of a blow made by a body part, weapon or projectile are superimposed on video images of the competition or rendered for viewing in the CGI rendering of the arena. fight and competitors. This is useful for enhancing the entertainment value of the viewer's experience, as well as providing useful information for training and competition strategy purposes. The invention therefore provides a new or alternative electronic scoring system, method and armor, for use in martial arts, particularly martial arts with a focus on weapons, but also useful for martial arts in general, which overcomes system problems, prior art electronic scoring methods and armor, in which they provide electronic means to measure the strength, location, duration and potential direction of any impact, protecting an opponent from a damaging blow that inflicts severe pain, injury or worse. However, it will be appreciated that the invention is not restricted to those particular fields of use and that it is not limited to the particular realizations or applications described in this document.
权利要求:
Claims (12) [1] 1. ELECTRONIC SCORING SYSTEM FOR USE IN VARIOUS STYLES OF MARTIAL ARTS, characterized by comprising: (a) armature to provide impact protection, the armature including means of detection to detect force parameter data of one or more forces applied to the armature regardless of the source of the force, wherein said force parameter data includes data on: i. magnitude, ii. location; iii. duration; and iv. direction of one or more forces applied to the armor; and (b) a scoring machine with: 1. means of communication for receiving the force parameter data from the detection means; ii. counting means for calculating one or more results using the force parameter data; and iii. means of generating a report to generate one or more reports, in which the scoring machine is capable of generating output data for display on a visual display. [2] 2. ELECTRONIC SCORING SYSTEM FOR USE IN VARIOUS STYLES OF MARTIAL ARTS, characterized by comprising: (a) armature to provide protection against impact, the armature having detection means that is an integral part of it, the detection means being configured so that the armature acts as a sensor to detect force parameter data for each contact regardless of the source of the contact, the detection means generating a data signal of force parameter that is based on one or more forces of 2/12 contacts detected, in which said force parameter data includes data on: i. magnitude; ii. location; iii. duration; and iv. direction of one or more forces applied to the armor; and (b) a scoring machine with: i. communication means for receiving the strength parameter data signal from the detection element; ii. calculation means to calculate one or more results using the force parameter data; and iii. means of outputting data to display one or more results, in which the scoring machine is capable of generating output data for display on a visual display. [3] 3. ELECTRONIC SCORING SYSTEM, according to claim 1 or 2, characterized in that the detection means further include movement detection means that detects movement data on the movement of one or more of the following: a) a competitor; b) any object associated with the competitor, including one or more among: r. one ; sensor; ii. one highlighter; 1.iii. a member in application force, in what the means in detection of movement communicate the data of movement to Machine of punctuation, such that the system is able to detect competition related movement. [4] 4. ELECTRONIC SCORING SYSTEM, according to claim 3, characterized in that the movement data 3/12 include data on one or more of the following: The) velocity; B) magnitude; ç) direction; d) way of movement. 5. SCORING SYSTEM ELECTRONICS, according with any one of the claims 1 to 4, characterized per include additionally means of detection position for to detect in position data of a or more of following: (a) a competitor; (b) any object associated with a competitor, including one or more of: i. a sensor; ii. a marker; iii. a force application member. 6. ELECTRONIC SCORING SYSTEM, according to claim 5, characterized in that the position data includes data on one or more of the following: i. motion capture data; ii. location data; iii. positioning data. 7. ELECTRONIC SCORING SYSTEM FOR USE IN VARIOUS STYLES OF MARTIAL ARTS, characterized by comprising: (a) armor to provide protection against impact; (b) at least one first detection medium that is associated with the armature and is configured to measure and record force parameter data for each force applied to the armature regardless of the source of the force, the first detection medium generating a data signal of force parameter that is based on one or more detected forces; (c) at least one second detection medium that is 4/12 associated with armor and is configured to measure and record data relating to a competitor; and (d) a scoring machine with: i. communication means for receiving the strength parameter data signal from the first detection means and the data from the second detection means; ii. calculation means for calculating one or more results using the force parameter data and the data from the second detection means; and iii. means of outputting data to display one or more results. 8. ELECTRONIC SCORING SYSTEM, according to claim 7, characterized in that the first detection element comprises a force detection element and the second detection element comprises one or more of: (a) motion detection means for detecting motion data on movements of one or more of: i. a competitor; ii. a force sensing element; iii. a force application member, including one or more of: A. a weapon; B. a contact surface used to apply force; C. any other object used to apply force during the competition; (b) position detection means for detecting position data including tracking a position from one or more of: i. the competitor; ii. a force application member; iii. any other object associated with the competitor. 9. ELECTRONIC SCORING SYSTEM, according to [5] 5/12 any one of claims 1 to 8, characterized in that the scoring machine is configured to calculate one or more results in the form of a damage value, wherein the results are based on one or more of: (a) force parameter data; (b) movement data; (c) position data. 10. ELECTRONIC SCORING SYSTEM, according to claim 9, characterized in that the scoring machine is also enabled to calibrate damage value according to a physical attribute of: (a) an individual competitor; (b) a force application member, including one or more of: i. an object used to apply force; ii. a contact surface used to apply the force; such that the scoring machine is able to interpret a result of a contact force as if the force had been applied by a force member that is different from the force member actually used to apply the force. 11. ELECTRONIC SCORING SYSTEM, according to any one of claims 1 to 10, characterized in that the armature is divided into segments, each segment of the armature corresponding to different grid coordinates in a scoring grid, such that the scoring machine is enabled to register a specific location of a force applied in the armature by reference to the corresponding grid coordinates. 12. ELECTRONIC SCORING SYSTEM, according to any one of claims 1 to 11, characterized in that it also includes response simulation means coupled to [6] 6/12 armature, the response simulation means being activated when the detection means detect a force of a certain data value threshold, the damage value being calculated based on one or more of the following: (a) strength parameter data including a combination of two or more of the following: i. magnitude; ii. location; iii. duration; and iv. direction in one or more forces applied at armor; (B) Dice of movement O; and (ç) Dice of position in that the means of simulation in answer simulate at least part of the effect about a competitor, to be hit per a strength of value of damage calculated. 13. ELECTRONIC SCORING SYSTEM, according to claim 12, characterized in that the means of simulation of answer are one or more of the following: The) means emitters in light; B) means emitters in electric shock. 14. Electronic scoring system according to claim 13, characterized in that the light-emitting means are coupled to the helmet portion of the armor, the light-emitting means being activated to flash when the detection means associated with the helmet portion of the armor detect a force of a particular limit damage value, thus creating a simulation of a competitor's reaction wearing the helmet portion, the simulation being the light-emitting means flashing in the competitor's eyes. 15. ELECTRONIC SCORING SYSTEM, according to claim 13, characterized in that the electric shock emitting means are configured to fire when it is [7] 7/12 a particular limit damage value force is applied to the armor, thus creating a simulation of a reaction from a competitor wearing the armor. 16. ELECTRONIC SCORING SYSTEM, according to any one of claims 1 to 15, characterized in that the system further comprises means of computer generated images (CGI) to render one or more visual representations of the competition, said visual representations having based on one or more among: (The) Dice in parameter of force; (B) Dice in movement; (ç) Dice in position. 17. SYSTEM SCORING ELECTRONICS, according to claim 16, characterized in that said visual representation includes a visual simulation of a damage value of one or more applied forces. 18. ELECTRONIC SCORING SYSTEM, according to claim 17, characterized in that said visual simulation includes an anatomical representation of a competitor's body and a theoretical effect of the applied force, said effect including one or more of the following: (a) displacement of a body part in a direction of the applied force; (b) breaking of a bone; (c) tissue damage; (d) damage to the organ; (e) loss of fluid; (f) reaction by the competitor to damage. 19. ELECTRONIC SCORING SYSTEM, according to any of claims 1 to 18, characterized in that the counting means calculate a damage value for each force applied to the armature, the damage value being converted into a scoring advantage or disadvantage , and [8] 8/12 in which the damage value is still represented on the visual display by a visual rendering of a force applied to an area of the body, the visual rendering showing a relative distribution of forces across the area. 20. ELECTRONIC SCORING SYSTEM, according to any one of claims 1 to 19, characterized in that the detection means comprise a plurality of sensors connected in one or more arrangements, each arrangement being connected to the media, thus forming a module that is in communication with the scoring machine. 21. ELECTRONIC SCORING SYSTEM, according to claim 20, characterized in that the system includes a plurality of modules, said plurality of modules being one or more of the following: a) woven through a material that covers the armature; b) integrated with the armature. 22. ELECTRONIC SCORING SYSTEM, according to claim 21, characterized in that each module is configured to contact one or more other modules and in which a signal is multiplexed and the scoring machine is configured to receive the multiplexed signal and converting the back signal into several discrete signals from discrete sensors and where the signal represents one or more of the following: The) data from parameter of force; and B) data from movement. 23 . SYSTEM SCORING ELECTRONICS, in wake up with claim 22, featured in which sensors are sensors strength selected from one or more of group what consists of piezoelectric sensors, piezoresistive sensors, accelerometers, tactile sensors and shape memory alloy (SMA) sensors. [9] 9/12 24. ELECTRONIC SCORING SYSTEM, according to claim 23, characterized in that the force sensors are connected by means of adjustment, the adjustment means defining a relation of force to tension for each sensor, so that the sensitivity of the sensors of force is uniform in all one or more arrangements. 25. ELECTRONIC SCORING SYSTEM, according to any one of claims 1 to 24, characterized in that the detection means are configured to detect each discrete location where a force is applied in the armature. 26. ELECTRONIC SCORING SYSTEM, according to any one of claims 1 to 25, characterized in that the detection means further include a switching mechanism to enable one or more elements of detection means (sensors) to be activated, directly or indirectly. indirectly when the sensor detects a force, such that the detection means record only from one active sensor instead of monitoring all sensors at all times. 27. ELECTRONIC SCORING SYSTEM, according to any one of claims 1 to 26, characterized in that the detection means are incorporated in a skin worn over the traditional armor. 28. ELECTRONIC SCORING SYSTEM, according to any one of claims 1 to 27, characterized in that the armature includes built-in electronic circuits to drive at least one component of the armature that requires energy. 29. ELECTRONIC SCORING SYSTEM, according to claim 28, characterized by comprising at least one of: (a) means of detection; (b) means of simulating the response; (c) a camera. [10] 12/10 30. ELECTRONIC SCORING METHOD FOR USE IN VARIOUS STYLES OF MARTIAL ARTS, characterized by including the steps of: (a) detection of force parameter data of one or more forces applied to the armature that is configured to be worn by a user, where the armature provides protection against impact; (b) communicating the force parameter data to a scoring machine; and (c) calculating a result using the strength parameter data, where the strength parameter data includes data about: i. magnitude; ii. location; iii. duration; and iv. direction of one or more forces applied to the armature, regardless of the origin of the force. 31. ELECTRONIC SCORING METHOD, according to claim 30, characterized by also including the step of: division of the reinforcement into segments, each segment of the reinforcement corresponding to different grid coordinates in a scoring grid, such that the scoring machine is enabled to register a specific location of a force applied in the armature by reference to the corresponding grid coordinates. 32. ELECTRONIC SCORING METHOD, according to claim 30 or 31, characterized in that the force parameter data are detected by means of detecting one or more of the group consisting of piezoelectric sensors, piezoresistive sensors, accelerometers, tactile sensors and shape memory alloy (SMA) sensors. [11] 12/11 33. ELECTRONIC SCORING METHOD, according to any one of claims 30 to 32, characterized by including one or more of the additional steps of: (a) detection of movement data on one or more of: i. a competitor; ii. any object associated with the competitor, including one or more of: A. a sensor; B. a marker; C. a force application member; and (b) detection of position data on one or more of: i. a competitor; ii. any object associated with the competitor, including one or more of: A. a sensor; B. a marker; C. a force application member. 34. ELECTRONIC SCORING METHOD, according to any of claims 30 to 33, characterized by including the step of calculating a result expressed as a damage value, the result being based on one or more of: (a) force parameter data; (b) movement data; (c) position data. 35. ELECTRONIC SCORING METHOD, according to any one of claims 30 to 34, characterized by including the additional step of rendering one or more visual representations of the competition using computer generated images (CGI), the visual representations based on one or more more among: [12] 12/12 (The) force parameter data; (B) motion data; (ç) position data; (d) a damage value. 5 36. ELECTRONIC SCORING SYSTEM, characterized as it is considerably as previously described with reference to the accompanying drawings. 37. ELECTRONIC SCORING METHOD, characterized for being considerably as previously described by 10 reference to the attached drawings.
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同族专利:
公开号 | 公开日 PH12013501575B1|2014-09-01| EP2490775A1|2012-08-29| US20110098094A1|2011-04-28| US9061192B2|2015-06-23| AU2010241345A1|2011-04-21| US20120203361A1|2012-08-09| US20120029667A1|2012-02-02| CN102711931B|2017-10-20| EP2490775B1|2021-10-06| CA2774583C|2015-09-15| ZA201202759B|2012-12-27| AU2010201540B2|2010-08-12| KR20120095933A|2012-08-29| ES2893767T3|2022-02-10| AU2010241345B2|2013-09-12| AU2009101201B4|2010-03-25| CA2774583A1|2011-04-28| RU2012121169A|2013-11-27| US9056234B2|2015-06-16| IN2012DN02269A|2015-08-21| US8021281B2|2011-09-20| JP5896566B2|2016-03-30| RU2541303C2|2015-02-10| PH12013501575A1|2014-09-01| NZ598976A|2013-11-29| EP2490775A4|2015-09-09| AU2009101201A4|2010-01-07| NZ583561A|2010-07-30| AU2010201540A1|2010-05-13| WO2011047410A1|2011-04-28| KR101631733B1|2016-06-24| CN102711931A|2012-10-03| JP2013508037A|2013-03-07|
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法律状态:
2020-05-12| B06F| Objections, documents and/or translations needed after an examination request according [chapter 6.6 patent gazette]| 2020-05-19| B25A| Requested transfer of rights approved|Owner name: NEDSYP NOMINEES PTY LTD. (AU) ; CHIRON IP HOLDCO PTY LTD (AU) | 2020-06-09| B25A| Requested transfer of rights approved|Owner name: CHIRON IP HOLDCO PTY LTD (AU) ; CHIRON IP HOLDCO 2 PTY LTD. (AU) | 2020-06-30| B25A| Requested transfer of rights approved|Owner name: CHIRON IP HOLDCO PTY LTD (AU) | 2020-07-07| B06U| Preliminary requirement: requests with searches performed by other patent offices: procedure suspended [chapter 6.21 patent gazette]| 2020-10-27| B11B| Dismissal acc. art. 36, par 1 of ipl - no reply within 90 days to fullfil the necessary requirements| 2021-10-19| B350| Update of information on the portal [chapter 15.35 patent gazette]|
优先权:
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申请号 | 申请日 | 专利标题 AU2009905163A|AU2009905163A0|2009-10-23|Electronic scoring system, method and armour for use in martial arts| AU2009101201A|AU2009101201B4|2009-10-23|2009-11-24|Electronic scoring system, method and armour for use in martial arts| NZ583561A|NZ583561A|2009-10-23|2010-02-25|Electronic scoring system, method and armour for use in martial arts| US12/716,388|US8021281B2|2009-10-23|2010-03-03|Electronic scoring system, method and armor for use in martial arts| AU2010201540A|AU2010201540B2|2009-10-23|2010-04-19|Electronic scoring system, method and armour for use in martial arts| PCT/AU2010/001321|WO2011047410A1|2009-10-23|2010-10-08|Electronic scoring system, method and armour for use in martial arts| 相关专利
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